Creating Zbrush head and character sculpts is an amazing passion. One of the main difficulties is to know when to stop, when the sculpt is the final. There are always 1000 ideas how to proceed, maybe a tentacle here, a tentacle there, antennas, more muscles and scarfs. But last not least i won't get it overloaded or loose myself in experimenting with the shape. Most times i start modelling more or less aimless, but there was at any time a basic idea in my mind. If i get this it's time to relax.This "Goa Priest" is exactly the character which i want. There are some basic ideas for updates like a blue or red saphire / chrystal at the forehead hole. Maybe you miss eyes, but i won't give him eyes only to show you that i can make eyes ;) Maybe at any time later i'll create an updated version, but for the moment it's finished.